An annual subscription will allow you to run the digital Mission Possible game as many times as you want in a year. In typical usage this works out to less than $1 per person, per Mission Possible workshop experience.
Mission Possible Digital Subscription will give you 6 launch codes for up to 25 players to play at one time and a year of access to the Mission Possible Online Game.
Mission Possible Digital Subscription Plus will give you 11 launch codes for up to 50 players and a year of access to the Mission Possible Online Game.
Mission Possible Digital Subscription Pro will give you 21 launch codes for up to 100 players and a year of access to the Mission Possible Online Game.
In all subscriptions you can re-used the launch codes so that different groups can play each time you run the game. You can run the game as many times as you want in a year. Your annual subscription will automatically renew and you can cancel it at any time. Each of these subscriptions can also be purchased alongside a physical copy of the Mission Possible game complete with gameboard, cards, and instructions for just $100 more.
The PDF instructions for both the workshop leader and breakout hosts can be found in the My Account portal once the purchase has been made and login credentials are emailed.
Mission Possible is a workshop-in-a-box that challenges multiple participant groups to take a set of “dealt” resources” and create a team project for the most transformative or creative solution to a complex social problem.
It calls them to apply principles and practices related to:
* Design thinking.
* Idea generation and evaluation.
* Impact measurement.
* Presenting skills.
Mission Possible has group game-board, cards, instructions — everything needed to run a workshop with 1 to 10 groups with 3 to 6 people per group. And there are enough elements in it to run the game multiple times.
The Mission Possible tool has been used to date by a range of different kinds of ministries, non-profits, and educational programs:
- Duke University
- Princeton University
- UT Dallas – Entrepreneurship program
- United Methodists
- Schriener University – Citizenship program
- CMS Missional Entrepreneurship Course
- The Grove Co-working space, Dallas
- Baptist General Association of Virginia – University Student program
- Leadership Network
Groups will play against each other to come up with the most transformative or creative solution to their given problem. Learning objectives include design thinking principles, idea generation and impact measurement.
“The Mission Possible game was absolutely amazing. Being able to articulate the resources I had, the people I was going to work with and my next steps, impressed a funding panel to award me a grant for my educational non-profit.”
– Jaleesa, Washington D.C